Read e-book online Playing with Sound: A Theory of Interacting with Sound and PDF

By Karen Collins

ISBN-10: 0262018675

ISBN-13: 9780262018678

In Playing with Sound, Karen Collins examines online game sound from the player's point of view. She explores the various ways in which avid gamers have interaction with a game's sonic points -- which come with not just song but additionally sound results, ambient sound, discussion, and interface sounds -- either inside and outdoors of the sport. She investigates the ways in which that means is located, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by means of gamers within the area of interactive sound in video games. Drawing on disciplines that variety from movie experiences and philosophy to psychology and machine technological know-how, Collins develops a thought of interactive sound adventure that distinguishes among interacting with sound and easily listening with no interacting. Her conceptual strategy combines perform idea (which makes a speciality of efficient and consumptive practices round media) and embodied cognition (which holds that our figuring out of the area is formed via our actual interplay with it). Collins investigates the multimodal event of sound, snapshot, and contact in video games; the position of interactive sound in developing an emotional event via immersion and identity with the sport personality; the ways that sound acts as a mediator for a number of performative actions; and embodied interactions with sound past the sport, together with machinima, chip-tunes, circuit bending, and different practices that use components from video games in sonic performances.

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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (MIT Press) by Karen Collins

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